(above image by GW, used without permission)
Last weekend, I managed to get my second game in with my Drukhari. I was going up against a Death Guard player who had said ahead of time that he would be bringing an “experimental list.” My only game against the Death Guard thus far had been with my Sisters of Battle, and it had ended horribly due to a combination of Poxwalkers, Typhus, and Mortarion. This time around, I had no idea what to expect, so I brought a list that I hoped would be able to deal with whatever Nurgle’s rotters would throw at me:
It’s been a while since I last shared any of my painting/converting updates– as usual, my very busy weekly life has kept me…well, busy. That being said, what progress that I have made has been focused on my Drukhari, particularly in updating my old colour scheme.
(image above by Bethesda Softworks)
So, I will make no secret of the fact that I am a rabid Fallout fan. I absolutely love the setting, with its madcap humour, its retro-60’s aesthetic juxtaposed with a horrible post-apocalyptic hellscape, and with its emphasis on narrative storytelling and open-world freedom. Fallouts 3, 4 and New Vegas remain some of my favourite RPGs ever, and it has always bothered me that there isn’t a dedicated, pen and paper Fallout RPG system– that is, except for an old GURPS module that is now out of print. Despite the fact that Fallout: Wasteland Warfare is in the works as a minis game, and despite Fantasy Flight’s recent Fallout board game, there seems to be no news of a Fallout RPG system in the works, much to my sadness.
So, a week ago my girlfriend Nicole and I went to one of our usual board game hubs, Snakes and Lattes, which is near Bloor and Bathurst in Toronto (definitely worth a visit if any of you readers happen to visit our fair city). It was a fairly quiet night for a weekday, so we managed to find a table rather easily. We were in the mood that night to try something new, but since the cafe’s recent additions didn’t look particularly appetizing, we instead found ourselves scrounging around the older shelves to find something we had overlooked in past board game nights.
Hundreds of miles below the Valkyrie, the surface of planetoid Ixis 37B was a jagged grey tangle of crags, peaks, and canyons, punctuated here and there by the bright orange of a lava flow. It was a low atmosphere rock where little sunlight pierced the perpetual gloom, and little or nothing lived. It wasn’t until you got closer to the surface that you saw stranger sights– rock formations hovering above the ground like strange, floating sculptures, perfectly hemispherical pits stretching for miles across, and strange electromagnetic signals seemingly originating from the planet itself– all of which had attracted the attention of the Adeptus Mechanicus.
So, as usual, it feels like I’m late in responding to an issue that hundreds of others have already given their two cents on. Life, and horrible writer’s block, prevail again it seems. Anyway, for anyone who hasn’t noticed the latest “controversy” in the world of Warhammer 40,000, Games Workshop has recently unveiled Warhammer Adventures, a pair of book series aimed at “boys and girls aged 8-12,” with what looks like a series each for Warhammer 40,000 and Age of Sigmar.
So I just want to share something very quickly. Last night I was participating in a session of the D&D starter campaign, wherein the party was confronting the Bugbear King Grol in his throne room. The Human Warrior and the Dragonborn Ranger were both nearly dead, and while the Dragonborn had early managed to take off a third of Grol’s health with a whirlwind attack of axes, the Bugbear was only down a third of his health. In desperation, my Dwarven cleric, Baern Anvilbreaker, conjured Spiritual Weapon, summoning a ghostly, flying hammer from his patron god, Marthammor Duin….
…which proceeded to crit, and roll max damage with a shot aimed at Grol’s nethers! The Bugbear King was instantly taken out by one low blow from a ghostly hammer, after everything else had just bounced off of his armour!
I am now advocating that the Nutcracker of Marthammor Duin be a rare artefact in the game.