The Siege of Hod’s Anvil, Part 2: Ambush on Furion Road

c. Games Workshop

The column inched its way down Furion Road with a ponderous, methodical slowness, looking from a distance like some vast dun-red caterpillar crawling across the wasteland. Rows of red-robed Skitarii marched in unison through the ruins of old outpost towns, their steel-soled feet clanging dully against the centuries-old pavement, marching in perfect, synchronous lockstep. Long-limbed Ironstriders loped around the edges of the column, looking for all the world like the vigilant desert lizards scanning for prey, their gunners swivelling twin-barrelled autocannons against the horizon as their mind-impulse units took in thermal information. At the rear, larger quadrupedal walkers stomped along with a trundling, beetle-like gait, their arrays of weaponry aimed skyward. Hulking robots, their forms squat and bulbous, stomped along on a pre-programmed path, the blank visors covering their dome-like heads flickering every once in a while with an electromagnetic glimmer of mechanical awareness.

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A fresh-faced frolic into Frostgrave

So recently, my girlfriend and I decided to make a fearless foray into the frozen fracas that is Frostgrave (okay, I’ll stop). Two days ago, I played my first two games of Frostgrave. I had only had a small amount of time to skim over the quick rules summary, and barely knew what I was doing. As such, I went into both games looking to see them as a learning experience more than anything. Well, that, and to break out some of my old Lizardmen models that had been busy collecting dust since Warhammer Fantasy stopped being a thing.

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Kill Team Battle Report: The Doom of Hive Thule

c. Bethesda Softworks

Klaxons were blaring angrily all throughout Thule Omega district, accompanied by the customary, servitor-laden warnings for all civilians to stay in their homes. The entire district was going into lockdown, and patrols in the other districts were arming as well. At this rate, the whole bloody hive would be under martial law before long.

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Siege of Hod’s Anvil, Part 1: Raid on Argus Rho-77

Hod’s Anvil: an ugly name for an equally ugly planet, Khyrus Vythorex thought to himself as he looked at the image on the ghostlight sphere at the front of his ship’s bridge. The planet on the viewer was little more than a dull brown ball practically squatting in space, its surface punctured with the grey and gunmetal flecks of forge-complexes, cities and fortress, and its oceans were a similarly faded grey in colour. Only humans could live in a place so squalid and filthy, and it did not surprise Khyrus to learn that Hod’s Anvil was home to a population numbering in the billions. There would be no shortage of captives to drag back to the Kabal, he thought wryly.

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Warhammer 40,000 Campaign: The Siege of Hod’s Anvil

This story takes place on Hod’s Anvil, a bastion world responsible for supplying the surrounding sub sector in the absence of support from the main Imperium, and beset on all sides, by the Tau Empire, Hive Fleet Gorgon and Kraken, the corrupting influence of the Hadex Anomaly, and all other manner of foul Xenos scum…

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The Sisters of Battle Beta ends (a late post)

(Artist unknown)

So recently (and by recently, because I am lazy, I mean a few days ago), GW posted that the official beta test period for Sisters of Battle has ended. Given that it’s been a few months where Sororitas players have furiously played the hell out of the beta ‘dex, given feedback, argued over what is and is not good about it, etc, I like to think that overall the beta test has been productive. GW posted a few things about the player feedback as well, and gave some ideas on what the finished product will look like.

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