So recently (and by recently, because I am lazy, I mean a few days ago), GW posted that the official beta test period for Sisters of Battle has ended. Given that it’s been a few months where Sororitas players have furiously played the hell out of the beta ‘dex, given feedback, argued over what is and is not good about it, etc, I like to think that overall the beta test has been productive. GW posted a few things about the player feedback as well, and gave some ideas on what the finished product will look like.
A few weeks ago, I got another game in with my Sisters of Battle. This time, it was against the same Blood Angels player whom I had fought a year or so ago in an Apocalypse game. I am never one to turn down a rematch, and so we agreed to a 2000 point game to test out the new bolter beta rules that had been printed in White Dwarf.
The skies above Dontoria Hivesprawl had been smothered in a blanket of thick smog for as long as anyone could remember. Biochemical effluent, manufactoria burnout, industrial exhalations and the smoke of thousands of unsanctioned sump-fires had long ago created a noxious shroud of yellow-brown pollution that settled like a second skin over the centuries, staining buildings and streets alike in yellow corrosion, seeping into ground, water and people’s lungs alike, and smothering away the sky and blotted out all natural light like a damp rag guttering out a candle. Entire generations of hive-crawlers had lived and died under the this blanket of smog, and in this way, the citizens of the Big Fug were oddly blessed, for they were shielded from the madness of the Cicatrix Maledictum in a way that the other hive-continents of Vigilus weren’t.
On this day, though, the drab brown sky was punctuated by fierce streaks of yellow as Ork warplanes and missiles streaked overhead.
So, lately I’ve been taking more and more time to get some games in with the new Sisters of Battle beta codex. Before I get any actual games in, though, here on some thoughts as to how I want to go about testing the new rules.
As promised in my previous post, I’ve written a review of the new Sisters of Battle Beta Codex, including my thoughts on its new rules and gear, and how I see this affecting my own army moving forward. Note that in this review, I may be omitting a few things here and there: primarily, I will be focusing on new things in the book that are either of significant importance, or affect me/my army the most. That being said, I will try to be as in depth in my analysis as possible.
c. Games Workshop Ltd.
Veteran Sergeant Amadeo leaned down and grabbed Tyrio by the wrist, hauling the Neophyte over the edge of the ruined hab’s second storey. Tyrio was always lagging behind his brothers, Amadeo noted, always falling to the rear in any operation or training session. For some reason, the young Astartes simply lacked the confidence his brothers found so natural, and this was an almost fatal flaw in a Space Marine. Tyrio must have been conscious of his Sergeant’s silent judgement, as Amadeo saw second-long flicker of humiliation cross the young man’s face before he hung his head and hurried over to the edge of the ruined windowsill, taking up an overwatch position on the grey ruins below. The roof to this place had long ago been torn open by Drukhari bombings, and filthy rainwater pattered down on them from the polluted sky above, spattering against Amadeo’s bare head unpleasantly.
Continuing on with my background for my upcoming Rogue Trader campaign, here is a look at the player characters.