The Siege of Hod’s Anvil, Part 4: Boarding Action

(Artist Unknown)

It felt good to be back on his command throne, Khyrus thought to himself as he eased back into glossy obsinite seat at the centre of the Talon’s bridge, welcoming the feeling of the jagged spines of the armrests digging into his palms and forearm. n the familiar gloom of the ship’s interior, he saw the dull brown orb of Hod’s Anvil on the holo-ghost before him, turning with a ponderous slowness in the void.

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The Siege of Hod’s Anvil, Part 3: Defence of Silo XXI

(artwork by Games Workshop and Fantasy Flight Games)

“The lights are wrong,” said the voice on the vox recording, his voice laced with wisps of static. “I repeat, the lights are wrong.”

The vox message then looped back on itself, as it had been doing for the past fifty-two hours. Sergeant DeSane kept it playing on his armour’s internal vox system, so that his helm’s internal sensors could keep a lock on its source, even as he backed away from the airlock door. The floors and walls of the hallway were coated in a thick rime of frost, and the doors were frozen solid, glittering with a thick patina of ice. The environmental controls of this silo had failed, it seemed, at about the same time as contact had been lost.

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The Siege of Hod’s Anvil, Part 2: Ambush on Furion Road

c. Games Workshop

The column inched its way down Furion Road with a ponderous, methodical slowness, looking from a distance like some vast dun-red caterpillar crawling across the wasteland. Rows of red-robed Skitarii marched in unison through the ruins of old outpost towns, their steel-soled feet clanging dully against the centuries-old pavement, marching in perfect, synchronous lockstep. Long-limbed Ironstriders loped around the edges of the column, looking for all the world like the vigilant desert lizards scanning for prey, their gunners swivelling twin-barrelled autocannons against the horizon as their mind-impulse units took in thermal information. At the rear, larger quadrupedal walkers stomped along with a trundling, beetle-like gait, their arrays of weaponry aimed skyward. Hulking robots, their forms squat and bulbous, stomped along on a pre-programmed path, the blank visors covering their dome-like heads flickering every once in a while with an electromagnetic glimmer of mechanical awareness.

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Kill Team Battle Report: The Doom of Hive Thule

c. Bethesda Softworks

Klaxons were blaring angrily all throughout Thule Omega district, accompanied by the customary, servitor-laden warnings for all civilians to stay in their homes. The entire district was going into lockdown, and patrols in the other districts were arming as well. At this rate, the whole bloody hive would be under martial law before long.

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Siege of Hod’s Anvil, Part 1: Raid on Argus Rho-77

Hod’s Anvil: an ugly name for an equally ugly planet, Khyrus Vythorex thought to himself as he looked at the image on the ghostlight sphere at the front of his ship’s bridge. The planet on the viewer was little more than a dull brown ball practically squatting in space, its surface punctured with the grey and gunmetal flecks of forge-complexes, cities and fortress, and its oceans were a similarly faded grey in colour. Only humans could live in a place so squalid and filthy, and it did not surprise Khyrus to learn that Hod’s Anvil was home to a population numbering in the billions. There would be no shortage of captives to drag back to the Kabal, he thought wryly.

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Warhammer 40,000 Campaign: The Siege of Hod’s Anvil

This story takes place on Hod’s Anvil, a bastion world responsible for supplying the surrounding sub sector in the absence of support from the main Imperium, and beset on all sides, by the Tau Empire, Hive Fleet Gorgon and Kraken, the corrupting influence of the Hadex Anomaly, and all other manner of foul Xenos scum…

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