Army Profile: Kabal of the Revenant Shroud

  1. COMBAT DOCTRINE
  2. HOME BASE
  3. BELIEFS, CULTURE AND SOCIETY
  4. ALLIES
  5. NOTABLE ENEMIES
  6. KNOWN MEMBERS
  7. NOTABLE ACTIONS
  8. Articles Featuring the Kabal of the Revenant Shroud:

To know the story of the Revenant Shroud, one must first know of Scyrex Deledras, the Hollow Lord, the Revenant…he is known by numerous titles and nicknames, but his true nature has, for the longest time, been shrouded in mystery. On Commorragh, his name has been forgotten by all but a select few. There are some who whisper that the master of the Revenant Shroud prefers it this way.

All of the rumours surrounding Scyrex Deledras, no matter how fanciful, all agree on one thing: he is one of the few Dark Eldar who lived during the time of the Fall. Indeed, it is whispered by some that he was considered old even at that time, though if this is the case, then Scyrex must be ancient indeed. Some whisper that he was a mystic and ascetic who eschewed fleeing to the Craftworlds, fleeing instead to the Webway for obscure reasons. Others say that he was one of the many highborn lords who was already a part of the depraved, hedonistic community that thrived on Commorragh. Some whisper still that he was once a member of, or at least had ties to, the twisted individuals who would go on to become known as the Haemonculi.

Regardless of these differing tales, one truth is known: Lord Scyrex Deledras was, for much of Commorragh’s history, one of the many few who held on to the reigns of power. Though he controlled but a small portion of High Commorragh, his reign endured for millennia, surviving and thriving while his neighbours and rivals rose and fell in the Dark City’s constant dance of betrayal and treachery. Scyrex was almost unmatched in the game of intrigue, and managed to constantly stay one step ahead of his rivals. For much of the Dark City’s history, Scyrex Deledras, while not the most powerful lord in the realm, was nonetheless a force to be contended with. Indeed, the rumour even persisted that, alone among all of Commorragh, Scyrex Deledras had a power of divination similar to that of the Craftworld Farseers– something no one has been willing to believe, for such a thing would endanger the Dark City itself.

Perhaps it was because of Scyrex’s rumoured psychic dabblings that the other lords of Commorragh joined forces against him. Others maintain that they eventually realized how truly dangerous a foe he was– that he had, for milennia, been plotting the downfall of his rivals in a single, masterful stroke. Other rumours still persist that Scyrex was planning to destabilize the fabric of the Dark City itself, to willfully topple the ruling Archons and instead plunge the Dark City into endless anarchy. There are some who even believe that Asdrubael Vect, in order to remove a potential obstacle to his eventual takeover of Commorragh, manipulated the other great houses into turning on Scyrex.

Whatever the reason, the outcome was the same: Scyrex could not take on so many other noble houses arrayed against him. In open battle, his forces were crushed, and his own personal realm was invaded. He himself was almost killed in single combat with the bloodthirsty Lord Ysorach. Wounded almost unto death, Scyrex and his remaining followers were forced to flee into the Webway, abandoning the Dark City to their rivals.

Even in his wounded state, however, the dying Scyrex still managed to direct his followers through the Webway, giving them key instructions on which of the twisting routes to follow and which of the ancient gates to avoid as they evaded their pursuers. After a long and harrowing journey, Scyrex’s followers finally emerged into a vast, empty chamber, seemingly hewn from bone. Scyrex, it turned out, had led them to the frontal spar of a long forgotten Craftworld, sundered millennia ago by some unknown catastrophe and left drifting in an isolated asteroid field at the edge of the galaxy, partially submerged between the Webway and realspace. The Craftworld’s name had long been forgotten, its halls and homes deserted, its people long-dead…and yet, here there was safe haven to be found. More importantly, though the Craftworld had long been abandoned, its Infinity Circuit was still active, and was lined with row upon row of soul-filled spirit stones– a sombre crypt to the Aeldari, but a treasure trove of captive souls for the Drukhari. Here, Scyrex’s followers would find a place to lick their wounds, regain their lost wealth, rebuild what they lost, and plot their long revenge.

In the millennia since, Scyrex’s house has regrown in strength, launching raids into Realspace and the webway alike from their floating fortress, which they have renamed the Ossuary. Scyrex himself, left crippled by his old injuries, has been confined to a life-preserving throne by his Haemonculus allies, and yet even in his inert state, his mind remains as sharp as ever, thwarting rivals and would-be usurpers before they can even act. In the long millennia of rebuilding, Scyrex’s followers re-established contact with Commorragh, reforging vital links with the Haemonculus Covens and Wych Cults. In the process, they learned of the upheaval that had afflicted Commorragh in their absence– of how all of Scyrex’s old rivals were slain in a single, bloody masterstroke, and their houses toppled, and how the architect of their destruction, Asdrubael Vect, now sat as the Supreme Overlord of the Dark City. Knowing to tread lightly with one as powerful as Vect, Scyrex feigned obeisance to the Overlord, and even agreed to follow Vect’s new Kabal system, dismantling and re-organizing his ancient house in a swift and bloody purge. Thus, Scyrex and his house became the Kabal of the Revenant Shroud as they rejoined the endless dance of intrigue and death of the Dark City.

Scyrex has not forgotten his long millennia of suffering, however, nor has he forgotten how the Dark City had united to cast him out. From his tomb-like throne room on the Ossuary, he plots his final revenge upon all of Commorragh, desiring to see the entire city suffer and burn for its innumerable treacheries. With recent events such as the opening of Khaine’s Gate and the rise of the Ynnari, Scyrex now feels that the time is right to set his plans in motion…

COMBAT DOCTRINE

The Kabal of the Revenant Shroud launches a surprise attack on the forces of the Adeptus Mechanicus

Like many other Drukhari Kabals, the Revenant Shroud strike hard and fast when raiding realspace, sending shoals of raiding craft out from from the Webway or from low orbit and overwhelming the prey’s defences in devastating surprise assaults, before retreating back from whence they came with the spoils of their raid. Often, the Revenant Shroud employ the advantage of surprise where possible, using mist, low cloud cover or the black shroud of night to hide their approach until it is too late, and quite often they will employ arcane technology to throw up black clouds to hide their approach, or else plunge the target area into supernatural darkness.

Uniquely among the Drukhari, however, the Revenant Shroud incorporate wraithbone into much of their wargear; thanks to the shattered craftworld that they call home, the Revenant Shroud are able to mine for wraithbone at will, and have mastered the techniques necessary to re-shape it to suit their needs– although the re-shaping process often twists the psychoactive material into a much darker hue than is standard for wraithbone. Weapons, armour, and even ammunition are fashioned from the wraithbone, and indeed, it is not uncommon to see some accomplished Kabalites employing wraithbone shards in place of splinter rounds. Such rounds, thanks to the ministrations of the Haemonculi of the Black Circle, often cause psychoactive impressions on any foe they contact, flooding the target’s mind with grief, horror or insanity that leaves them easy, incapacitated prey.

It is perhaps in part because of their extensive use of wraithbone that the Revenant Shroud take pains to craft their wargear to excellent quality. Many rival Kabals have attempted to steal their secrets of bone-shaping, without success, and while Aestra Khromys, the famously perfectionist Archon of the Kabal of the Obsidian Rose, has openly scoffed at the Revenant Shroud’s bone-crafted weapons, it is an open secret that she considers them to be a rival in the Dark City’s weapons market.

In addition to the equipment they have forged anew, the Revenant Shroud also have a large stockpile of vehicles, equipment, weapons and armour that dates back from before the time of Vect, and these relics have been well-maintained over the ages and have lost none of their potency in battle. Between these well-maintained relics and their wraithbone modifications, the Kabal of the Revenant Shroud has earned a reputation as a very well-equipped fighting force.

REPRESENTING THEM ON THE TABLETOP: The Kabal of the Revenant Shroud typically use the rules for the Kabal of the Obsidian Rose, or the custom Kabal traits Merciless Razorkin and Torturous Efficiency, to represent the fact that they have upgraded much of their weapons and equipment with wraithbone. As of 10th edition 40k, the Kabal of the Revenant Shroud will typically use the Realspace Raiders or Skysplinter Assault detachments.

HOME BASE

Little is known about the empty Craftworld that would become known asthe Ossuary, or why it was left in the state of pristine emptiness in which the Drukhari found it. The most prevalent theory is that it was one of the many Craftworlds that originally did not escape the Fall of the Aeldari, and was shattered during the calamitous birth of She Who Thirsts. However, while such ruined Craftworlds are typically infested with Daemons and other creatures of the Warp, this shattered spar was unusually free of warp-taint, lending much speculation as to its strange tranquility. Other theories abound that some other enemy of the Aeldari– such as the Necrons or even the fleets of the Imperium– shattered the Craftworld, but the damage to the spar is inconsistent with weapons fire: it is simply as though the Craftworld went dead one day, shattering and crumbling as entropy took its course.

Doubling the mystery behind the Ossuary is that little to nothing is known about it by the Asuryani of the other Craftworlds, as they have no record of it or of its inhabitants. The only ones who seem to know the truth are Scyrex– who knew of the Craftworld’s location when he first guided his followers there, but has refused to elaborate on how he knew of it– and the Aeldari souls still trapped in the Craftworld’s infinity circuit. Only the Haemonculi have the means to interrogate these spirits, however, and if they have bothered to do so, then they certainly have not shared this information with the Kabal. It is possible that the most learned seers of some of the Asuryani, or the Masques of the Harlequins, may also know the truth about this drifting spar– its name, and how it came to be– but if they do, then they have remained eerily silent on the matter.

Regardless of its origins, the Ossuary has provided the Revenant Shroud with a place of refuge, a lair from which to hide from the spiteful daggers of the Dark City. Its endless gardens of wraithbone provide the Kabal with abundant raw materials with which to craft the weapons and armour for their raiding forces, and the ancient spires and halls of the Craftworld, which once housed the mirthful laughter of its inhabitants, now play host to the cruel laughter and debauched festivities of the Drukhari. In particular, the former Dome of Crystal Seers now plays host to the Haemonculi of the Black Circle and their laboratories, while the Aspect Shrines and their training grounds are now the guest quarters of the Wyches of the Blade Unforged. Scyrex himself has taken up residence in what may have once been the Shrine of Asuryan, though all statues and honorifics to the Aeldari god have long since vanished. Nonetheless, in this tallest of spires, Scyrex holds his court, delivering pronouncements to his Kabal from the dark recesses of his throne room.

In the millennia since the Kabal first took up residence in the Ossuary, it has maintained a stable position between the Webway and realspace, and aside from the occasional Dysjunction, the Kabal has had to deal with few interlopers. As of late, however, with the swelling of the Great Rift, the growing number of Daemons in the Webway and the more aggressive recent policies of Asdrubael Vect, there are many in the Kabal who fear that the Ossuary may not be so safe a haven for long…

BELIEFS, CULTURE AND SOCIETY

The Kabal of the Revenant Shroud only begrudgingly adopted Asdrubael Vect’s Kabal system (and never hesistate to point out that it is, in fact, Vect’s Kabal system). The Revenant Shroud still see themselves as one of the oldest of the Dark City’s noble houses, albeit one that has fallen far from grace. As such, they look upon their fellow Kabalites with open contempt, seeing them as dilutions of a once noble heritage from before the time of the Usurper Vect. Beyond that, the Drukhari of the Revenant Shroud still worship the Dark Muses, like their estranged kin in the Dark City, though they stop short of any acknowledgement of Vect as a Muse in his own right. They also maintain close ties of trade with the Dark City, trading heavily in slaves, pillaged resources, and, selectively, in wraithbone weaponry and intact spirit stones– something that has allowed them inroads into a niche market within the Dark City and has made them particularly wealthy, though they do not own any territory within the Dark City itself. Indeed, the Kabalites of the Revenant Shroud openly scorn the idea of owning Commorite territory, taking a strange pride in living within their own grim sub-realm separate and apart from the city that exiled them.

The Revenant Shroud have also earned a reputation among the other Kabals for their particularly grim sense of humour and their quiet, mordant attitudes when engaged in conversation. A notable fashion trend above the Kabalites is to cover their bare skin and faces with crushed wraithbone dust, giving themselves a much more pallid complexion than is normal for other Drukhari. They have in more ways than one adopted the idea that they have “returned from the dead,” that they are the undying remnants of those who were cast into exile,.

ALLIES

An Astartes outpost is overrun by Wyches of the Cult of the Blade Unforged

Cult of the Blade Unforged- a Wych Cult founded by Karath Deathsong, a renegade from the Dark City’s fighting pits, the Blade Unforged are unusual in that they eschew any idea of tradition or of a fixed fighting style. To the Blade Unforged, to become fixed into a particular fighting style is to admit the limits of one’s imagination and to allow oneself to be restricted by imaginary rules, maintaining instead that, in any fight to the death, whether in the arena or in war, there are no rules. It is for this reason that the Blade Unforged have developed a reputation for unpredictability, often employing unconventional tactics in battle (or outright cheating in arena duels), while their more experienced members are able to switch fluidly between fighting styles with effortless ease, confounding and wrong-footing opponents. It is their refusal to align to a single fighting style that has marked the the Blade Unforged as pariahs in the Dark City’s arenas, and this has caused them to align closely with their fellow renegades in the Revenant Shroud. The Blade Unforged seek every opportunity to do battle with their rival Wych Cults, to teach them just how flawed their slavish devotion to tradition really is…

REPRESENTING THEM ON THE TABLETOP: The Cult of the Blade Unforged typically use the rules for either the Cult of the Cursed Blade, or the Cult of the Red Grief, to represent their decentralized, unpredictable fighting style. In 10th edition 40k, an army drawn from the Cult of the Blade Unforged would use the Spectacle of Spite detachment.

The wraithbone monstrosities of the Coven of the Black Circle rampage into the Dark Angels Deathwing

Coven of the Black Circle- An isolated Coven from the fringes of the Dark City, the Black Circle and their master, Lazhareq, have a long-standing relationship with the Kabal of the Revenant Shroud, stretching back to before the ignominious exile of Scyrex and his followers. No one is quite certain how this alliance was first cemented, though it was tenuous enough that the Black Circle severed all of their ties to Scyrex and his house upon their defeat, saving themselves from the retribution of the Hollow Lord’s enemies. Despite this seeming betrayal, however, the Black Circle were later invited to the Ossuary when Scyrex and his followers re-established themselves, and have since made a permanent presence there ever since. It is not known if Scyrex had forgiven them their betrayal, or if the Black Circle are in fact being forced to repay a debt for their earlier perfidy. There are some dark whispers that the falling out between Scyrex and the Black Circle was in and of itself staged, and that there had always been a plan between them to retreat to the shattered craftworld. The truth may never be known.

A Redemptor Dreadnought is overrun by the Wraithbone creations of the Black Circle

What is known is that the Haemonculi of the Black Circle are an invaluable asset to the Revenant Shroud, resurrecting their fallen warriors, providing alterations when needed, and vat-growing fresh batches of Kabalite clones to replace losses. In exchange, they are given the opportunity to study and experiment with the Craftworld’s wraithbone structures, its dormant spirit stones and even its damaged Infinity Circuit to their twisted hearts’ extent. The entrance to their lair, the Mausoleum– situated near the remnants of the craftworld’s Dome of Crystal Seers– is a dread place that reverberates to the wails of tormented souls within, for even the spirits of fallen Aeldari have not been spared from the Coven’s torments. The experiments of the Haemonculi have yielded bitter fruit, for they have found the means to manipulate wraithbone in a manner that bypasses the need for the psychic skills of the Bonesingers. As such, the Black Circle routinely shape and twist the wraithbone to their own ends. The Kabal of the Revenant Shroud has benefitted greatly from this arrangement, being able to use wraithbone weapons and sell them in Commoragh’s markets, but to the Black Circle, the study of wraithbone and its unique relationship with the Aeldari soul is an end in and of itself: to them, it is simply another part of the intricate study of life and death that is the obsession of all Haemonculi.

The Black Circle routinely accompany the Kabal in their realspace raids, for they always require new biological and spiritual raw materials in their ceaseless quest for knowledge. In battle, they unleash their unique creations upon the enemy– Wracks with wraithbone bonded to their skeletons give them unnatural resilience, and Asuryani wraith-constructs whose shells have been twisted, deformed and reshaped, and whose souls within driven into insane, murderous rage. These twisted wraithbone monstrosities shamble into battle, their thick hides shrugging off all but the heaviest of fire, before killing all before them with serrated claws, barbed flails or even the cracked remnants of their once proud swords and axes. Any psykers standing near these constructs will feel the chilling horror of the maddened souls within as they wail for a release.

REPRESENTING THEM ON THE TABLETOP: The Coven of the Black Circle typically use the rules for either the Prophets of Flesh, or the “Artists of the Flesh” custom Coven trait, to represent the sheer resilience of their wraithbone abominations. As of 10th edition 40k, the Coven of the Black Circle will use the Covenite Coterie Detachment.

Blades for Hire- For reasons that are still not well understood, Mandrakes often appear in significant numbers in the most shadowed recesses, halls and cham bers of the Ossuary, groups of them huddling within the unquiet darkness. Even in the more populated areas of the Ossuary, it is not uncommon to see a hunched figure crouched in the distant background, or a pair of balefully glowing eyes gazing at passers-by from the shadows before disappearing from view. The fact that these shadow-fiends are drawn to the Ossuary have drawn many theories– some whisper that the Mandrakes are drawn to the scintillating aura of death that permeates the ossified spire, and hunger for the souls of dead Aeldari that linger there; others whisper that the Revenant Shroud, or even Scyrex himself, are cursed, and that the Mandrakes follow them like crows follow a decaying corpse. Others whisper that the remnants of the Craftworld house a portal to the dread realm of Aelindrach, the accursed home of the Mandrakes, and that this is what ultimately led to the Craftworld’s doom. Others still whisper that Scyrex must have made some unholy pact with the creatures, and it is because of this alliance that they now roam the Ossuary at will, occasionally even preying upon Kabalites without reprisal. Whatever the reason, it is not uncommon to see groups of Mandrakes accompany the Revenant Shroud on raids, though their appearance is often unbidden, and they disappear as quickly as they appear once the raid has reached its bloody conclusion.

Mandrakes are not the only outsiders that the Revenant Shroud can call upon, however: the growing wealth and clout of the Kabal allows them to hire Incubi to act as bodyguards or to join them in raids. Indeed, the Ossuary’s close proximity to the Eldar Craftworlds in the Webway is seen as a particular draw to the Incubi, who are always eager to test their mettle against the Aspect Warriors of the Asuryani. On occasion, the dread killer known as Drazhar, the Master of Blades, has also graced the raiding fleets of the Revenant Shroud with his presence. It is not known what, if any arrangement has been made with Drazhar, or if he is merely joining to satisfy his inscrutable whims. Even Scyrex, when asked, has remained silent on the issue of Drazhar, and so the rest of the Kabal has chosen not to question why the Executioner will appear unbidden when he does.

NOTABLE ENEMIES

Kabal of the Black Heart- While the Revenant Shroud are not so foolish as to take up arms openly against the ruler of the Dark City, they also hold no love for the Kabal of the Black Heart. To the Revenant Shroud, Asdrubael Vect is a pretender who rules Commorragh in their stead, and the fact that he has forced their obeisance and reorganization from a noble house into a Kabal has been a source of unending bitterness for them. As such, they would not hesitate to turn their blades against the Black Heart should the opportunity arise…and Scyrex has been waiting for just such an opportunity for a very long time. Indeed, a period of unspoken detente exists between Vect and Scyrex: while the Hollow Lord has expressed his loyalty and servitude towards the supreme ruler of the Dark City, each one knows that it is only a matter of time before the other moves against him. As both Vect and Scyrex are also infinitely patient, however, this detente has been proceeding for a long time…

Kabal of the Obsidian Rose- the Revenant Shroud’s forays into the Commorite weapons market have earned them no small amount of profit with their wraithbone weapons and equipment…and no small amount of ire from the Kabal of the Obsidian Rose, the top weapon-manufacturers of the Dark City. Their Archon, Aestra Khromys, prides herself on the fine craftsmanship and quality of her merchandise, and sees the Revenant Shroud as an upstart competitor. For their part, the Revenant Shroud hold no interest in the Obsidian Rose or their opinions whatsoever, and are not interested in cutting into the market of what they see as mundane weapons, but it hasn’t stopped bloody skirmishes from breaking out between the two Kabals. In the long dance of the Dark City, however, such skirmishes are simply considered a fact of life.

Asuryani- The fact that the Revenant Shroud have not only taken up residence in the wreckage of the Ossuary like a ravenous pack of vultures, but have also been pillaging its wraithbone stores and doing unspeakable things to its Infinity Circuit, has earned them no small amount of hatred from the Asuryani of the Craftworlds. Indeed, more than a few unsuccessful raids have been launched against them by Craftworlds Saim-Hann and Il-Kaithe, while the fractured remnants of Craftworld Biel-Tan have sworn to purge the Revenant Shroud from the stars. While on occasion the Revenant Shroud has worked alongside the warhosts of the Craftworlds– including more than a few brief alliances with Craftworld Alaitoc– this has been either in in truces brokered by the Harlequins, or in deals of assistance in exchange for spirit stones that the Revenant Shroud have been holding for ransom. Outside of these brief alliances, encounters between the Revenant Shroud and the Asuryani have always ended in bloodshed.

Sammael, Grand Master of the Ravenwing, duels Drachon Khyrus on Hod’s Anvil

Dark Angels- during the Siege of Hod’s Anvil, the forces of the Revenant Shroud descended upon that benighted Imperial world, using the invasions by the Orks and the T’au as a distraction to raid the planet, sow havoc among the defenders and to steal precious treasures of the Adeptus Mechanicus. During this campaign, however, their attacks were on more than one occasion thwarted by the Dark Angels of the Adeptus Astartes, who seemed able to predict the Revenant Shroud’s attacks and were able to counter them at every turn. Indeed, a boarding action by the Dark Angels, led by Supreme Grand Master Azrael himself, succeeded in scuttling the Mirthful Talon, one of the finest ships in the Kabal’s fleet. Since then, the Revenant Shroud have held an especially bitter hatred towards the Sons of the Lion, and seek to hunt them down at every opportunity.

The Kabal’s skycraft launch a sudden night raid on the positions of the Ironheart Guard

Ironheart Expeditionary Forces- The Revenant Shroud have a long history of battling against the Imperial Guard of the Ironheart Expeditionary Forces, particularly during their many raids into the Pilgrim Trail Sector where Ironheart is located. While the Revenant Shroud have decimated the Guard in many engagements, in many others the Drukhari have been forced to retreat in the face of the Ironheart’s stoic discipline and mechanized counter-tactics. Indeed, the famed Marshal Damius Everson of Ironheart has eluded capture by the Kabal on more than one occasion, and any Dracon who brings this irritating mon-keigh to the Ossuary in chains is sure to be awarded for this feat.

KNOWN MEMBERS

Scyrex Deledras, “the Hollow Lord”

The twisted spider lurking at the heart of the Kabal, Scyrex has held on to his position of leadership far longer than any within the Kabal can remember, and his rule has outlasted that of a great many of his rival Archons. That Scyrex has survived the long millennia whilst physically crippled is nothing short of a miracle, and speaks to his uncanny ability to anticipate and undo the treacheries of others. Indeed, there have been countless attempts on his crippled life since his exile to the Ossuary, and each one has been anticipated, countered, or mere avoided by the Hollow Lord in turn. Whether this is because of Scyrex’s uncannily brilliant tactical mind, or because the rumours of him being a psyker are true, remains unknown, but many a would-be usurper has ended up dead or worse. The fact that Scyrex still commands the fear and respect of his followers in his crippled state is also miraculous, and speaks to the air of terrible mystery with which he surrounds himself.

Few are ever granted a direct audience with the Hollow Lord, and most members of the Kabal have never even seen him or heard his voice. To many, Scyrex is an unspoken whisper that hangs over their heads, waiting for them to make a fatal mis-step. In the rare times when Lord Scyrex grants an audience, his guest will be afforded a rare glimpse at the master of the Revenant Shroud: bound to his life-sustaining throne and flanked by loyal, silent Incubi, Scyrex appears as immobile as a statue. He does not deign to speak himself: rather, his chamber is line with several wraithbone capsules connected to his throne, each housing the still-living body of a former underling who once tried to betray him. Immobile and trapped, these would-be betrayers are now little more than meat puppets for their lord, the machinery imprisoning them forcing their mouths to open and close as Scyrex speaks through them, all the while they remain conscious of their bodies moving against their will. It a ghastly spectacle that serves as both a horrifying reminder of the price of betrayal, and adds to the mystery surrounding the Hollow Lord, for none remember the sound of his voice– none, save perhaps for one of his closest confidantes among the Haemonculi.

There are unspoken questions, though, as to why Scyrex remains in his crippled state, for it is generally accepted that it would be a simple matter for the Haemonculus Covens to restore ruined flesh, or to even create a new body for him. While some wonder if Lord Scyrex’s condition isn’t merely physical, there are rumours that the there is some horrifying ulterior purpose to the life-sustaining throne that the Haemonculi have built, and that perhaps Lord Scyrex is more, not less, powerful as he is now.

Zhael Ixyss, “the Voice of Scyrex”

Zhael Ixyss, the Voice of Scyrex, stands firm against the elite of the Death Guard

Zhael Ixyss is the Hierarch to Scyrex Deledras, and thus is the second most powerful person in the Kabal of the Revenant Shroud (other than the Kabal’s Wych and Haemonculi allies, that is). It is she who issues commandments to the Kabal on Lord Scyrex’s behalf, she who sits in judgement of those who have failed the Kabal and those who have earned merit, and she who sometimes strides into battle on some of the Kabal’s more significant raids, commanding both dread and awe alike. She is a living example of the heights that the Kabalites can aspire to…as well as of the terrible cost of treachery.

Millennia before, Zhael was a prominent Dracon who had earned much fame and glory for herself in realspace raids. Hundreds of thousands of slaves and souls, countless riches, and the heads of hundreds of slain enemy warlords were brought by Zhael to Lord Scyrex as proof of her victories and as a tribute to her lord. Her skill with the blade was legendary, but even more so was her cunning, for she delighted in outwitting and out-thinking the generals of the lesser races and turning their own tactics against them. For this, she was lauded, honoured, and given her due as a paragon of the Revenant Shroud.

And yet, like all Drukhari, her ambition was never truly quenched. She needed more. She desired, above all else, to take Lord Scyrex’s place, to command the Kabal in its entirety, and to lead it as she felt it ought to be led– by taking their rightful place back in Commorragh and showing the other, upstart Drukhari just how a war was truly waged. The Revenant Shroud needed someone like her on the throne, she thought, and not some immobile, decrepit cripple like Lord Scyrex.

One void-night, after years of planning, she put her ambition to action. What turned into a standard audience with Lord Scyrex in his throne room quickly turned into a bloodbath as her followers suddenly drew their weapons and fell upon Scyrex’s guards. Her meticulous planning had disabled almost all of the throne room’s defence systems, and hidden followers of hers burst out from cover or revealed themselves from among Scyrex’s retinue to slice down their surprised fellows. Whatever countermeasures Scyrex had relied on had been eliminated well in advance– the hidden pain-engines and Incubi that Scyrex had in waiting did not materialize, the hidden portals to hell-dimensions failed to activate, and vials of glass plague and hexblood were not ejected among the attackers. Zhael had anticipated everything, thought of every stratagem that Scyrex might use and countered it. As Zhael cut down the last of Scyrex’s guards, she strode towards the throne, looked down on her crippled lord and told him his time was at an end, before decapitating him.

No sooner had Scyrex’s masked head rolled across the floor, however, when familiar, rasping laughter was heard across the throne room. Then, one by one, Zhael’s followers began to slump over, their faces withered as though drained of all essence. With horror, Zhael watched as her followers fell one by one, seemingly drained of their very souls. Before long, she was standing alone in the throne room…just as the concealed doors behind the throne slid open, and Scyrex’s true chamber was revealed…

Though there are no eyewitness statements of what happened next, it is generally accepted that Zhael was captured after discovering that the sitting figure whom she had killed had in fact been a body double, not Scyrex himself. Even in his crippled state, Scyrex had anticipated Zhael’s eventual treachery, and had let her walk right into his trap. But as much as he wished to punish Zhael for her treachery, he was not so foolish to throw away a mind as keen as hers. It was time, he decided, for him to choose a Hierarch, someone to go where he could not and to speak in his name. More importantly, it had been far too long since he had last walked, and could do with a new body…

Zhael’s punishment was a ghastly one. Instead of simply being tortured or killed outright, she was forced into a suit of armour specially designed by the Kabal’s Haemonculus allies. The armour enhanced her already fearsome speed and reflexes, pumped elixirs into her bloodstream to heal injuries, and rendered her proof against all but the most powerful of enemy weapons…but it also was hooked up directly into her nervous system, and, if Scyrex so wished it, would flood her body with unimaginable agony, each experience so different from the last that she could never become accustomed to it.

This, however, was nothing compared to the suit’s horrifying true purpose: the armoured helm that obscured Zhael’s once-beautiful features contained an advanced mind uplink system that shackled Zhael irrevocably to Scyrex’s will. Whenever he so desired, Scyrex could simply transfer his mind into Zhael’s body, even if she was great stellar distances away from the Ossuary, and possess it like a daemon possessing a supplicant, speaking through her voice and moving with her limbs as though she were some armoured puppet on a string. All the while, Zhael would become a prisoner in her own body, her consciousness isolated to the back of her own mind to scream in futile rage and despair until Scyrex finally relinquished control. In this way, Zhael literally became the Voice of Scyrex, as he would speak and act through her whenever he deemed it necessary.

In the long millennia since Zhael’s failed coup, she has had no choice but to serve Scyrex loyally, executing his commands and leading his raiding hosts to victory after bloody victory. This, however, has always come at the cost of her freedom and control, as Scyrex would always take his due and use her body to walk amongst Aeldari once more– whether issue commandments in person, or to personally enter battle against foes worthy of his attention. Though Zhael remains aloof behind the expressionless mask of her armour, she has yearned for death in these long millennia, and would jump at the chance to either end her tormented existence, or better yet, to avenge herself upon the fiend who has made her his puppet…

REPRESENTING HER ON THE TABLETOP: Zhael (and through her, Scyrex) is fielded as a Master Archon, armed with a blaster (if Legends are permitted) or a blast pistol, as well as a venom blade or huskblade. She will most often have the Soulhelm relic, as well as the Consummate Weaponmaster or Ancient Evil warlord traits. In 10th edition 40k, Zhael will typically be represented by an Archon, armed with a blast pistol and huskblade. If taken as part of a Realspace Raiders detachment, she will often take the Dark Vitality or Labryinthine Cunning enhancements.

Khyrus Vythorex, “the Halfborn”

Dracon of the Splinter of the Void’s Claw, Khyrus has been rising in both the ranks of the Kabal and in the eyes of his peers at a meteoric rate. Originally a humble Kabalite, Khyrus rose to the rank of Sybarite in typical fashion, by slaying his master in full view of his squad. For centuries, he led his squad with murderous efficiency and cold-hearted boldness, earning success after bloody success. But Khyrus, like any proper Drukhari, was not one to sit on his laurels, and his ambition was not one that was easily quenched.

In a rapid and bloody rise through the ranks, Khyrus eliminated his rivals one by one, whether by side-stepping their intrigues, arranging for their removal or elimination, or even simply cutting them down himself. After a long series of successes in battle, political intrigues and bloody knives in the back, Khyrus reached his ultimate prize: he challenged Dracon Kraethex of the Splinter of the Void’s Claw, boldly and in public. The ensuing duel was brief, but no less surprising: although Kraethex was armed with a hissing huskblade and protected by an arcane shadow field, Khyrus had chosen the site of the confrontation well. Barely a few seconds into the duel, several concealed plasma grenades knocked out Kraethex’s shadow field and blinded him– giving Khyrus more than enough time to slice the Dracon’s hand off, before using Kraethex’s own blade to behead him.

Since that day, Khyrus has led the Splinter of the Void’s Claw as one of the Kabal’s most daring and infamous commanders. He is particularly adept at the Kabal’s favoured tactic of striking swiftly and without warning, dealing a major blow to the enemy before they can react and retreating swiftly before they can reply. Khyrus prefers to toy with opposing forces where possible, sowing confusion and chaos with hit and run raids, traps and surprise assaults before closing in for the kill. And when the time does come to close in, he is usually found at the forefront, his relic huskblade trailing black mist as he severs limbs, slices arteries and bisects torsos in a lightning-fast whirlwind. In the eyes of the Kabal’s council, Khyrus is, undoubtedly, one of their most successful commanders, and a choice weapon to be unleashed when a suitable display of violence is needed.

Despite his rapid rise through the ranks and obvious talent, however, Khyrus still faces derision, not only from his peers but also from his underlings. Behind his back (and sometimes to his face), he is still called “the Halfborn” by many within the Kabal. At first, Khyrus used to fly into a murderous rage at the name, as it was a cruel reminder that he had started as one of the Kabal’s many clone-bred footsoldiers rather than as a Trueborn Drukhari. Eventually, however, he learned to wear the name instead as a badge of honour, seeing his place as one that was properly earned rather than simply being granted by right of natural birth. Being a creature of ambition, however, Khyrus still plots against his rivals (especially those who mock him), and schemes for the day when it is not Scyrex Deledras, but the Halfborn who rules the Kabal with an iron fist…

REPRESENTING HIM ON THE TABLETOP: Khyrus is represented by an Archon. He is armed with a blast pistol and the Djinn Blade relic, and has the Hatred Eternal warlord trait. In 10th edition 40k, Khyrus is represented by an Archon, typically be armed with a blast pistol and huskblade, will use the Nightmare Shroud or Spiteful Raider enhancements if he is taken as part of a Skysplinter Assault detachment.

Lazhareq, more intrigued than alarmed, fends off the attack of an Eversor Assassin with his electrocorrosive whp

Lazhareq the Sculptor

Little is known about the Master Haemonculus of the Coven of the Black Circle. Even among the ranks of the Haemonculi, Lazhareq is a little-known oddity, an eccentric whose dabblings have always left him on the periphery of the covens and their secretive cliques. He constantly wears a psycho-reflective glass helm that averts even psychic intrusion, and so none can say what he even looks like, and when he deigns to speak, he does so through a monotonous, heavy modulated tone. What is known about Lazhareq is that, unlike his fellow Haemonculi, he seems largely disinterested in the study of, and alteration of, the flesh, dismissing it as an art form whose applications have already been exhausted. Instead, Lazhareq obsesses over more exotic materials– particularly wraithbone, the psycho-active material produced by the Bonesingers of the Asuryani, though where possible he has also sought out material such as the living metal of the Necrons or the darkstar ore mined by the Kin of the Votann. To many, it appears as though Lazhareq has moved beyond interest in the flesh and instead has begun experimenting with viable replacements.

It is known that Lazhareq and his coven have had a long working relationship with Lord Scyrex, even long before the arrival of Asdrubael Vect. When the other houses turned on Scyrex and drove him from the Dark City, Lazhareq discreetly severed all ties to his one time ally: it wasn’t until decades later, when the Revenant Shroud first established themselves on the Ossuary, that Lazhareq came before Scyrex again at his invitation. The Black Circle’s previous betrayal was quickly forgiven, and a proposal was offered: the coven would resume their previous service of providing replenishment, enhancement, and renewal to Scyrex and his warriors, and in return, Lazhareq and his Haemonculi would be permitted to study, make use of, experiment upon and cultivate the wraithbone of the Ossuary. It was a bargain that Lazhareq accepted without hesitation.

Since then, Lazhareq has established himself as the essential beating heart of the Kabal, providing replenishment and aid to the Kabal’s warriors in exchange for a seemingly inexhaustible supply of wraithbone for his experiments. And his experiments have yielded hideously effective fruit, as evinced by the tortured wraithbone monstrosities that sometimes lumber and wade into battle on many of the Kabal’s raids.

REPRESENTING HIM ON THE TABLETOP: Lazhareq is a Master Haemonculus, and will most often have the Poisoner’s Ampule or Helm of Spite relics, as well as the warlord trait Master Regenesist. In 10th edition 40k, Lazhareq is a Haemonculus, and if taken as part of a Covenite Coterie detachment, he will typically be given the Master Artisan or Master Regenesist enhancement.

Karath Deathsong

Karath dances among the ranks of the Dark Angels, demonstrating her superior skill as she artfully cuts them down

Before her rise to infamy, Karath was but a humble Wych from the Cult of the Blade Eternal. More so than many of its rival Cults, the Blade Eternal was a Wych cult steeped in ritual and tradition: all forms of bladework were heavily scrutinized by the Cult’s Succubi, and the cult’s fighting styles were rigorously practiced to perfection. Any deviation from the Cult’s fighting style, or any failure to achieve their high standards, was met with harrowing punishment, and the Cult had a high mortality rate from its own internal purges as much from battle and from the arena.

An exile from the Cult of the Seventh Woe, Karath chafed at the hidebound, traditionalist mindset of the Blade Eternal, instead dreaming of innovating her own fighting style in the arena. Her attempts to deviate from the Cult’s martial traditions, however, were punished with severe brutality, and culminated in her Hekatrix cutting off one of her hands to set an example. Instead of being killed, Karath was instead cast off into into the Sprawls. Maimed, friendless and without connections, the Hekatarii of the Cult believed that Karath would either die at the hands of the Parched, become Parched herself, or take her own life.

But Karath did none of those things. Two years later, several gangs of Hellions and Reaver Bikers came swarming up to the gates of the Blade Eternal’s arena, with Karath at their head. Now bearing a prosthetic hand and a glaive fashioned from the remnants of many discarded weapons, Karath declared a challenge to the Cult, demanding that they send out a champion to face her, or admit that their martial tradition was imperfect. Enraged, the Cult sent out Karath’s former Hekatrix to defeat this upstart and bring her crippled body back to the arena, to be displayed in living torment as an example to any would-be transgressors.

The ensuing duel barely lasted five seconds before the Hekatrix’s head went rolling across the sands, Karath repeating her challenge even as she kicked her former mentor’s head away. Another Hekatrix went out to face Karath, and then another. Each of them was a veteran of countless battles and duels, a warrior of almost flawless skill…but Karath’s own skills had been sharpened considerably during her exile. She had remembered her lessons well, and had practiced the fighting style of the Blade Eternal almost to perfection…and then devoted herself to unmaking it, spending countless hours devising countermeasures to every move, anticipating how its practitioners would act and react and then learning to do the exact opposite.

Another two Hekatarii died in quick succession, their own moves countered almost flawlessly. A third put up a longer fight, but was caught unprepared by Karath spitting a poison solution in her face. All the while, Karath’s Hellion and Reaver allies jeered from the sidelines, while the younger Wyches of the Blade Eternal watched in horror and fascination as this upstart from the badlands defeated and utterly humiliated their masters one by one.

Finally, the Succubus of the Blade Eternal strode out to meet Karath herself, wielding the ancient Archite Glaive for which the Cult had been named, and wordlessly launched herself into an attack. At first, Karath seemed outmatched: the Succubus was a peerless warrior, and within several seconds she had artfully carved several deep gashes into Karath’s flesh, runes describing the ancient techniques of the Cult. For those first few seconds, it seemed as though Karath was going to die on these sands, her impression rebellion tragically short-lived.

And then, in a seemingly final stroke, the Succubus shattered Karath’s own glaive across the hilt…and at that moment, Karath smiled, for the Succubus had fallen for her ruse. Within the haft of her makeshift weapon had been an electrified shardnet, one that quickly enveloped the Succubus’ own weapon and delivered an electrocorrosive charge…paralyzing the Succubus just long enough for Karath to grab her own weapon and relieve her head from her surprised shoulders.

In the aftermath of this duel, Karath was immediately recognized as the new Succubus by right of victory. In her first act, Karath had the Succubus’ weapon melted, its parts broken down and reconstituted with the shattered remnants of Karath’s own glaive to create a new weapon. Holding this new glaive to the dark skies, Karath declared that the Cult of the Blade Eternal was dead– that from this day forward they were the Cult of the Blade Unforged, and that they would no longer be slaves to tradition or to impossible standards of perfection. Instead, Karath declared, they would invent new styles, innovate on old ones, and never again allow stagnation to suppress their natural gifts as fighters.

Since then, Karath has led her Cult countless times, both in raids and in the arena, and her eclectic martial philosophy– of not sticking to a single, rigid style, and of relying on any means, even underhanded tricks, to win– has attracted rejects and exiles from a great many other Wych cults, all of them drawn to Karath’s fiercely individualistic personality. Karath’s dismissal of tradition, though, has earned her a great many enemies among the other Wych Cults, and so she has aligned herself closely with the Kabal of the Revenant Shroud, seeing the fellow renegades as kindred (albeit creepy) spirits.

REPRESENTING HER ON THE TABLETOP: Karath Deathsong is a Master Succubus, armed with an agonizer and archite glaive. She will usually have the Dancer’s Edge or Triptych Whip relics, as well as the Precision Blows warlord trait. If the Wych force is being fielded from the Cult of the Red Grief, then she will use the Blood Glaive relic instead. In 10th edition 40k, Karath Deathsong is a Succubus armed with an agonizer and is typically given the Morghenna’s Curse or Periapt of Torments enhancement if she is in the Spectacle of Spite detachment.

NOTABLE ACTIONS

The Gates of Sangraal (unknown date, M38)- the Kabal of the Revenant Shroud are believed to be the Drukhari responsible for terrorizing the feudal world of Nantus in early M38, taking hundreds of thousands of human captives in a series of devastating night raids across the planet’s surface. Local legend describes “Wraithes (sic) emerg’d from night’s bosom, beclad in the bones of the dead, descending from barques and barges from that hung i’ the air like a steady river current, dragging sinner and penitent alike to perdition.” The Drukhari’s raids continued unabated until they raided the planet’s ancient capital of Sangraal: here, a squad of Battle Sisters from the Order of the Argent Shroud had organized the local militia into a competent fighting force and instilled within them an unshakeable faith in the God-Emperor. For seven nights, the Drukhari attacked Sangraal, and on each night, the feudal army managed to repulse the raiders, albeit at great cost. Eventually, the Drukhari were driven back completely: the small garrison of Battle Sisters, in recognition of this deed, would go on to found an Order Minoris, the Order of the Blessed Damsel, and their leader, Sister Germaine, would lead this Order for many long years until her martyrdom and sainthood in mid-M38.

The Desolation of Kitchener (950225.M41)– a massive warp storm blankets the Kitchener Sector, leaving countless worlds within isolated and cut off from one another. Taking advantage of the confusion, Pappy, Daemon Prince of Nurgle, leads his mortal followers in a campaign of devastation, spreading plague and ruin to world after world withing the Kitchener Sector. He is joined by mercenaries from the Kabal of the Revenant Shroud, who lend their services to Pappy in exchange for a lion’s share of the captives. Together, the combined Chaos and Drukhari sunder world after world, defeating Astartes, Adepta Sororitas and even Grey Knight forces sent against them. Eventually, the Farseers of the Asuryani foresee the danger Pappy will ultimately pose to them, and make a rare alliance with humanity in order to stop him. Thus, the combined Chaos and Drukhari are lured into a trap on the agri-world of Malinas, where a full regiment of the Astra Militarum and a warhost of the Asuryani converge on them and destroy them. Pappy is banished back into the warp for a thousand years and a day, and his followers are wiped out. The Drukhari forces barely escape with their lives, abandoning the followers of Nurgle to their fate, though they return to the Ossuary with plentiful captives. It is believed, though, it is only a matter of time before Pappy returns from the warp and seeks revenge upon the Kabal for their perfidy.

A Dance on Kel’shan (988750.M41)– the T’au munitions world of Kel’shan comes under heavy attack by the Kabal of the Revenant Shroud, led personally by Hierarch Zhael. With their attention focused on potential invasion from Chaos forces in the Perdus Rift, the T’au of Kel’shan are caught utterly unprepared by the Drukhari attacking from the Webway, and several settlements are razed before the T’au finally mobilize a counter-offensive. Under Shas’o Fal’shia Nai’sha– also known as Commander Silverflame– T’au forces manage to anticipate and intercept many Drukhari strikes, destroying more than a few raiding forces with overwhelming firepower. A campaign of maneuver and counter-maneuver ensues, with airborne Drukhari and T’au forces striking, engaging and disengaging with one another rapidly across the planet’s main continent, raiders dueling with gunships and battlesuits across Kel’Shan’s burning spires and forest canopies. Eventually, as casualties on both sides mount, the Drukhari finally withdraw back to the Webway, their holds full of T’au captives; many in the Kabal note that the normally dispassionate Hierarch Zhael seems quite pleased in the aftermath of the raid, seemingly content to have found an opponent whose skills matched for her own.

The Drukhari Civil War (M42)- In the aftermath of the opening of the Cicatrix Maledictum, the Great Dysjunction on Commoragh, and Yvraine’s miraculous death and rebirth in the Crucibael, the cult of Ynnaed begins to spread across the Dark City. In response, Asdrubael Vect begins to wage a proxy war against this nascent cult, manipulating various Kabals into attacking pro-Ynnari factions and their hideouts across the Dark City. Before long, Commorragh burns as all out war rages between the Ynnari and their persecutors. During this conflict, the Kabal of the Revenant Shroud secretly provides arms and support to both sides, fueling the flames of war and profiting off of the conflict in the process.

The Siege of Hod’s Anvil (001-020.M42)– the Imperial industrial world of Hod’s Anvil is simultaneously assailed by both a gigantic Ork Waaagh! and a T’au expeditionary force, prompting a massive Imperial response as Astartes chapters, Imperial Guard regiments and Skitarii cohorts flock to the world’s defence. In the midst of this three-way war, the Splinter of the Void’s Claw under Drachon Khyrus sneak into orbit and begin launching vicious attacks on the world, striking at orbital facilities, ambushing relief columns and disabling missile silos behind Imperial lines. While to Imperial strategists these raids seem random and opportunistic, in truth Khyrus is acting under orders to retrieve a de vice that the Adeptus Mechanicus have hidden on the world’s surface, and is content to leave carnage and destruction in his wake as he searches.

Khyrus’ scorched earth policy, however, eventually draws a heavy Imperial response: using chapter Librarians to determine the location of the Drukhari ship, Supreme Grand Master Azrael of the Dark Angels personally launches a boarding action, wounding Khyrus in single combat and scuttling the Drukhari ship, sending it plummeting into the atmosphere of Hod’s Anvil. Surviving the crash, Khyrus and his warriors barely manage to escape back into the Webway before the Inquisition, in a desperate effort to stop the xenos incursion, unleash Exterminatus upon the planet. Though Khyrus ultimately fails to obtain the Mechanicus device, he unknowingly distracts enough Imperial forces on Hod’s Anvil to allow Scyrex’s agents to carry out a number of other, vital objectives elsewhere in the sector.

A Meeting of Minds (001-025.M42)– Lazhareq begins to closely track the movements of Archmagos Belisarius Cawl, intrigued at the impressive knowledge of this mere mon-keigh and by the secrets that his altered mind must hold. Upon learning that Cawl is leading a mission to an isolated moon holding pre-Imperial ruins, Lazhareq strikes, leading his Coven out of the webway to fall upon Cawl’s expedition. The Archmagos’ Skitarii bodyguard are torn limb from limb by the Coven’s wraithbone constructs, their thick hides all but impervious to weapons fire, and Cawl himself takes extensive damage. Before Lazhareq can have the Archmagos dragged back to the Ossuary, however, Cawl reveals himself to be the Cawl Inferior– a clone-body bearing the Archmagos’ imprinted personality– and disintegrates into a biomechanical slurry, though not before promising Lazhareq that they will meet again and, hopefully, will be able to discuss gene-science in greater detail.

The Hunters, Hunted (001-051.M42)- having heard much about the Deathwatch– the most peerless xeno-hunters of the Adeptus Astartes– Karath resolves to meet these fabled warriors in battle and test their mettle for herself. At her direction, the Cult of the Blade Unforged begins launching terror attacks on worlds in the Parnis cluster, hoping to draw the ire of the Ordo Xenos and their Deathwatch minions. Karath eventually gets her wish, as the Deathwatch interrupt her assault on the agrii-world of Parnis V. Retreating deep into the planet’s equatorial jungles, Karath eagerly draws the xeno-hunters into a battleground of her choosing. The ensuing battle is brutal and bloody, as the Deathwatch are beset upon from all directions the moment their gunships land. Vanguard Veterans are swarmed in the air by Hellions and Reavers, and across the jungle landscape Astartes duel with leaping and dancing Wyches. In the end, though they wreak an impressive toll amongst the Drukhari, the Deathwatch are overwhelmed, with Karath personally bisectng their Watch-Captain. Even so, the Deathwatch more than live up to their reputation, and gratified by the excellent fight they put up, Karath has the surviving Astartes taken back to her arena, where they fight as gladiator-slaves to this day.

Articles Featuring the Kabal of the Revenant Shroud:

Batrep #3: Raid on the Black Mountain– the Drukhari launch a daring raid on a Necron tomb world

Batrep #5: From Darkness They Came– an Imperial Guard force sent to guard an isolated research facility come under attack by sinister raiders

Battle Summary: Drukhari vs Death Guard- a quick summary, and lessons learned, from a battle against the Death Guard

Batrep #6: Descent of Angels- Drukhari vs Blood Angels- Drukhari and Blood Angels do battle over the ruins of an abandoned city

Mini-Batreps: My Fiendish Adventures in Kill Team- as the title above reads, some Drukhari (mis)adventures in Kill Team

The Siege of Hod’s Anvil, Part 1: Raid on Argus Rho-77- the Kabal of the Revenant Shroud launch an assault on one of the orbital installations above Hod’s Anvil, though the Dark Angels stand ready to repel them…

The Siege of Hod’s Anvil, Part 2: Ambush on Furion Road- a column of the Adeptus Mechanicus are ambush by the Drukhari

The Siege of Hod’s Anvil, Part 3: Defence of Silo XXI- the Kabal of the Revenant Shroud fall upon an isolated missile silo held by Space Marines

The Siege of Hod’s Anvil, Part 4: Boarding Action- the Dark Angels finally take the fight to the Drukhari, launching a boarding action on their ship

Siege of Hod’s Anvil, Part 5: The Forlorn Hope- stranded on Hod’s Anvil, Khyrus and his forces launch one last, desperate assault on the Imperial defences

Kill Team Batrep: The Daemon Forge– Drukhari attempt to sabotage a warp-tainted forge complex of the Dark Mechanicus

Battle Summary: Drukhari and Craftworlds vs Chaos and Tau- a four way game in place of an aborted tournament

New Adventures in TTS, Part 6: Of Flesh And Steel- the Coven of the Black Circle take on the Adeptus Mechanicus led by Belisarius Cawl

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