As promised in my previous post, I’ve written a review of the new Sisters of Battle Beta Codex, including my thoughts on its new rules and gear, and how I see this affecting my own army moving forward. Note that in this review, I may be omitting a few things here and there: primarily, I will be focusing on new things in the book that are either of significant importance, or affect me/my army the most. That being said, I will try to be as in depth in my analysis as possible.
So, this is just a footnote to let everyone know that I recently got my grubby paws on Chapter Approved 2018, and the Sisters of Battle beta codex contained therein. Expect a thorough review of the beta codex and my not-too-humble opinions on it sometime soonish. In the meantime, all I can say is, I’m going to have to seriously rethink parts of my army. The next year or so of playtesting is going to be interesting indeed…
So, recently I have started getting into Kill Team as an alternative to mainstream 40k. This is due to a number of reasons, the primary one being time: my schedule on weekdays is too tight to get a proper 40k game in, and I would much rather not carry my army case with me to and from the office on the TTC. Kill Team, on the other hand, is on so small a scale that I can easily carry a force (or two) with me in my backpack. My leanings towards Kill Team have been further reinforced by the fact that (1) my local game stores have been really getting into it lately, and (2) my girlfriend has expressed an interest in starting a Necron Kill Team.
c. Games Workshop Ltd.
Veteran Sergeant Amadeo leaned down and grabbed Tyrio by the wrist, hauling the Neophyte over the edge of the ruined hab’s second storey. Tyrio was always lagging behind his brothers, Amadeo noted, always falling to the rear in any operation or training session. For some reason, the young Astartes simply lacked the confidence his brothers found so natural, and this was an almost fatal flaw in a Space Marine. Tyrio must have been conscious of his Sergeant’s silent judgement, as Amadeo saw second-long flicker of humiliation cross the young man’s face before he hung his head and hurried over to the edge of the ruined windowsill, taking up an overwatch position on the grey ruins below. The roof to this place had long ago been torn open by Drukhari bombings, and filthy rainwater pattered down on them from the polluted sky above, spattering against Amadeo’s bare head unpleasantly.
Continuing on with my background for my upcoming Rogue Trader campaign, here is a look at the player characters.
All photos (c) Games Workshop Ltd
Continuing on with the background of my Rogue Trader campaign, here is the dynasty and the captain that my players will be serving under, and the ship they will be sailing the void on.
(Above image by Fantasy Flight Games and Games Workshop)
So I’ve decided to take the time to write about the sector of space that my upcoming Rogue Trader campaign is going to take place in. While all of the planets and regions listed below are big points of interest, they are not by any means exclusive, and there are dozens of other such planets and locations that my party may yet stumble upon…